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GLIESE
AR world building game for Hololens with saving our environment concept
Look through the HoloLens into Gliese where you’re responsible for building your own world, a world for you to nurture and grow. Take charge and find the balance that your world needs to survive, or watch your world perish in front of you.
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For this project I acted as a producer and a project manager. It includes overseeing the pipeline, writing backlogs, doing sprints, managing my teammates, and making sure we stay in scope and the project is completed successfully. Also pitching in when needed. I also done graphic design for the project.
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Developing for Hololens required a lot of trials and interaction tests, modifying art to make sure it is clearly seen when playing the game, working the UI with hand gestures, and overall experiment a lot.
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Team Members:
Lead programer - Ciara Robinson
Lead art - Hal Clark
Art and co producer - CJ Musselman
Animation and Rigging - Alyx Mendez
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